Senior Project Manager
We’re looking for a Senior Project Manager to take ownership of day-to-day delivery for a new iGaming direction we’re building for one of our long-term clients.
The team is already designing and developing the first products, but the direction is still at an early stage: project context, priorities, and coordination are currently spread across the CEO and technical and design leads. We need someone who can bring this work into one reliable system, build a practical delivery process, and gradually reduce the amount of day-to-day coordination sitting with the CEO and team leads.
This is not a role where you’ll inherit a finished Scrum process and maintain it. We’re looking for someone who can understand how the team works today, identify what is missing, and introduce enough structure to make delivery predictable without adding unnecessary bureaucracy.
About the direction
Our team is developing mobile-first iGaming products and the internal platform around them: game and version management, player sessions, analytics, event tracking, experiments, and back-office tools.
We’re starting with relatively simple real-money game mechanics while building a reusable foundation for future products. The model is to launch games to a real audience, analyse user behaviour, technical performance, and business results, improve what works, and gradually build a broader catalogue of games.
This is an early-stage iGaming product environment with real users and real-money logic. It combines game development, mobile performance, analytics and experimentation, financial correctness, fraud and security risks, and ongoing product development.
The role is primarily focused on delivery, but product thinking matters here. You won’t own the product strategy alone, but you should understand what we are trying to improve, what the data tells us, and how that context affects priorities and delivery decisions.
What you’ll do
- Take ownership of day-to-day delivery across the iGaming direction and keep backlog, priorities, owners, blockers, dependencies, decisions, and next steps visible and up to date.
- Coordinate work across development, QA, design, and product stakeholders, including both the games themselves and the shared platform around them.
- Turn incomplete ideas or business needs into structured work the team can discuss, estimate, and deliver: clarify goals, scope, open questions, dependencies, and expected outcomes.
- Build a practical delivery rhythm: planning, regular syncs, retrospectives, status reporting, and a clear flow from idea through design, development, QA, and release.
- Stay close to product goals and metrics: understand what a game, feature, or experiment is meant to improve, and use that context when discussing priorities, scope, and next steps.
- Proactively identify delivery risks and blockers, surface them early, and coordinate QA and release preparation without taking technical decisions away from the team.
- Gradually participate in written client communication and project updates as you build enough product and delivery context.
- Help the team introduce enough structure to scale from the first games to several parallel product streams.
Who you are
- A Project Manager or Delivery Manager with 4+ years of hands-on experience in software development projects, ideally with end-to-end ownership from requirements and planning through QA and release.
- Experienced in coordinating cross-functional teams with developers, QA, and designers, and comfortable working with backlog, priorities, estimation, dependencies, blockers, and releases.
- Able to work with incomplete information, ask the right questions, structure ambiguity, and move work forward without waiting for perfect input.
- Strong in ownership and follow-through: open questions don’t disappear, commitments stay visible, and risks are communicated before they become problems.
- Able to understand the product behind the tasks — user behaviour, business goals, metrics, and experiments — rather than managing delivery only through statuses and deadlines.
- Technically comfortable enough to work closely with developers and QA and understand how dependencies, environments, releases, analytics, performance, and technical decisions affect delivery.
- Practical about processes and comfortable in a small, evolving team: you know when structure helps and when a ceremony is just bureaucracy.
- Consciously willing to work directly with iGaming and real-money gambling products.
Nice to have
- Experience in iGaming, gambling, betting, or other real-money products.
- Experience with mobile products, product analytics, A/B testing, experimentation, or event tracking.
- Previous experience in a hybrid Project/Product environment or close collaboration with Product Managers.
- Background in QA, Business Analysis, Product Operations, or another technical/product-facing role before moving into project management.
What you’ll find here
- A new product direction where the delivery process is still being shaped rather than inherited.
- Direct access to the CEO, technical lead, developers, QA, and designers.
- Real influence over how the team plans, coordinates work, and scales delivery.
- A product that will be tested on a real audience, with access to behavioural, technical, and business results.
- A small team with direct communication and fast decisions.
- Fully remote work.
Terms
Full-time · Contract-based cooperation · 3-month probation period · 24 paid days off + New Year and Christmas holidays · Fully remote · No time trackers · Annual performance review